LEAGUE MENU
General League Setup
Commissioner Email Address:Send Email To Commish
Commissioner Username(s):
Total Number of Divisions:3
Number of Franchises:12
Number of Roster Spots:16
Number of Injured Reserve Spots:2
Head-To-Head Matchups:Yes
Each Player can be on:1 rosters per League
At the start of the season, rosters are determined by:On-line, live draft that happens all at once, taking a matter of hours to complete.
Abilities Setup
Franchise Abilities:Submit lineups
 Perform Add/Drops
 Drop players without Adding
 Propose / accept trades
 Make IR moves
 Write league articles
 Post to message board
 Post to league chat and trash-talk videos
 Change franchise setup info
 Create league polls
 Customize home page
 View 'Prev. Proc. Waivers' report
Commissioner Lockout:No, the commissioner still has the ability to view pending owner-initiated transactions.
Standings Setup
Standings Sort Criteria #1: Overall Winning Percentage
Standings Sort Criteria #2: Head-To-Head Record
Standings Sort Criteria #3: Total Points Scored
Division/Conference Setup
Divisions: East, Central, West
Accounting Setup
General Scoring Setup
Calculate Fantasy Results From:Week 1 through Week 17
Number of Decimal Places For League Scoring:0
Ties Are:Counted as ties
Starting Lineup Setup
Total Starters:8
Number of Starting QBs:1
Number of Starting RBs:1-3
Number of Starting WRs:0-3
Number of Starting TEs:1-2
Number of Starting PKs:1
Number of Starting Defs:1
Lineup Submission Deadline:Players In Early Games Are Locked At Kickoff Of Their Game, Other Players Are Locked At 1pm Sunday
Are Partial Lineups Allowed?YES
Hide starting lineups from all owners until:Never hide starters.
Should owners be allowed to submit players on bye as starters?Yes
Roster Position Limits Setup
Other League Settings
Display NFL Player Injury Status?Yes
Display Top Performers/Player Stats Report?Yes
Display Rosters Report?Yes
Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page?Yes
Display NFL Bye Weeks/NFL Schedule?Yes
Display NFL News Articles?Yes
Display NFL Free Agents on Fantasy Free Agent Lists?Yes
Display NFL Rookies With (R) Next To Name?Yes
Time Zone:ET
Display "Drafted" Column on Rosters Report?No
Are league reports private (Not accessible to guests)?No
Is league home page private (Not accessible to guests)?No
Draft Setup
Draft Pick Time Limit Turned: On and set to 0:01.5 hours
Add/Drop and Waivers Setup
Add/Drop System:Waiver Requests For Locked Players, First Come/First Serve For Rest
Waiver Wire Sort Criteria #1: Overall Winning Percentage
Waiver Wire Sort Criteria #2: Total Points Scored
Waiver Wire Sort Criteria #3: Head-To-Head Record
Current Waiver Order:
1Crusaders
2Killington Kings
3Pepperell Freaks
4Insane Tick Posse
5Quincy Quaffers
6Georgia Big Cats
7Tennessee Wookies
8Wandering Warthogs
9Burlington Big'uns
10Master of Puppets
11Rhody Ugly Apes
12Sapporo Samurai
Waivers Processed Automatically:Yes
Waiver Calendar:
Event TitleInitial Date/TimeRepeat
Lock All Free Agents Sun Sep 8 2019 1:00 p.m. ET 16
Process Waivers Wed Sep 11 2019 4:00 p.m. ET 16
No Add/Drops Allowed Sun Dec 8 2019 1:00 p.m. ET  
Maximum Number of Waiver Rounds:2
Dropped Players are Locked Until:The following Mon at Midnight ET
Limit Owners To Adding:2 players per waiver week via add/drop transactions.
Limit Owners To Adding:2 players per week via waiver requests.
For purposes of the above weekly transaction limits, a week starts at:Sun 1 PM ET
Prevent Owners From Making ANY Add/Drops Between Kickoff of that player's game and the end of the last game of the week?Yes
Trades Setup
When An Owner Accepts A Trade: The trade requires approval from the commissioner.
Display Trade Comments To All Owners?No
Allow Trades That Would Create Invalid Rosters To Go Through?Yes
When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup?Yes
Default Number Of Days For A Trade Proposal To Be Valid For:7
Injured Reserve Setup
Player Must Be Classified As Before Being Deactivated:IR or out or doubtful
Can a player be deactivated when he is listed as "Suspended"?No
In case of an IR violation, prevent owner from submitting lineup?No
Once deactivated, an owner cannot activate a player for:7 days
Additional League Rules Setup

Section 1 - Divisions/Schedule/Draft

1. There will be three divisions comprised of four teams each.

2. Draft and division order shall be determined by a random method and shall take place approximately four weeks before the draft.

3. Division order will be determined prior to the draft order.

4. Only draft order can be traded. Division order can not be traded.

5. Players are eligible to be drafted only for a position as listed at nfl.com.

regardless of the NFL's and nfl.com's designation. Players will then maintain that position(s) while a member of any FFL squad

6. The draft shall be sixteen rounds with the draft order reversing every round.

7. There will be a ninety second time limit for each owner's selection.

8. Once a player is selected by an owner during the draft, that player is part of their roster immediately and all FFL rules apply to the maintenance of that player. (i.e. once selected, the owner can not change their mind for any reason)

9. If an owner misses or comes late to the draft they will draft from the remaining pool of players at the time they arrive. If they do not arrive at all then they can draft their team from free agency.

10. The weekly schedule will be established so that each team plays another member of their division in weeks:

1, 4, 7, 10, 13 and 14.

Actual scheduling pits them against the same opponent:

1 & 14

4 & 10

7 & 13


Section 2 - Rosters

1. At no time can a roster be greater than sixteen players.

2. Starting lineups are due to the Commissioner no later than 4pm on the last work day of the week unless owners are notified from the league office of a different due date and time.

3. In the event that a game takes place during a weekday the owner must inform the league office of their intention to start one or more players for that game or games. These players are then added to the owners starting lineup on the last day of the work week and their scores are counted towards the total for the week. All final starting lineups are then still due as stated above.

4. Each week an owner's starting lineup will consist of four mandatory positions and four other players made up of a certain combination of RB's, WR's and TE's.

Four Mandatory Positions

1) QB
2) TE
3) D
4) K

Other four Position combinations

1) Pro Set - 2 RB's and 2 WR's.
2) Wishbone - 3 RB's and 1 WR.
3) Shotgun - 1 RB and 3 WR's.

* Note that any number of additional TE's can be substituted for any WR's.

5. If a starting lineup is not submitted, or not submitted on time, then the team's roster from the prior week will be used.

Section 3 - Trading

1. Trading deadline is the 11th week starting lineup deadline. After all starting lineups are in for the 11th week no more trading will be allowed.

2. All trades must be brought to the commissioner for the trade to be final. The commissioner has the power to not allow a trade if it is deemed detrimental to the league.

3. Trades do not have to be one for one or two for two. Any number of players may be traded for any number as long as each team maintains no greater than sixteen players.

4. Once a player has been traded to another team you are not allowed to trade back for that player for the remainder of that season.

5. Any player traded must maintain the same position(s) that they were originally eligible for.

6. Trading of position in the Draft is allowed (see above).


Section 4 - Free Agency

1. Free Agent deadline is Week 14 of the season.

2. Free agency will take place every Friday at 4pm or Thursday at 4pm if there is a Thursday game that week.

3. After FA runs, it is then first come first served but no more than 2 picks are allowed per week from either method.  For example, you can use 2 picks in FA, 1 in FA then 1 in FCFS, or 2 in FCFS.

3. Each owner is allowed two FA picks per week.

4. Pecking order for free agency is determined by team standings. The last place team goes first while the first place feam goes last. In the event of a tie, the wildcard tie break methodology will be used to determine who picks before whom.

5. Any player who is placed into the free agency pool is not eligible to be signed until the following week.

6. Players are eligible to be signed only for a position as listed on nfl.com.


Section 5 - Scoring

1. All players are eligible for all categories. So if a K throws for a TD he will receive all passing stat numbers.

2. Special Teams scores apply to the owner that owns that teams defense. If another owner owns the player who scored the TD then they also receive credit if that player was part of their starting lineup that week.

3. If a position does not play for any reason the player will receive a 0. i.e. You can't start a D on a bye week and say that they didn't allow any points or yards so you deserve the points.

4. All Owners have 3 weeks to appeal a score change. After 3 weeks, all scores are final.

 

Rules for QB, RB, WR, TE, PK
Number of Passing TDs: 3 points each
Passing Yards: 1 point for every 20
Pass Completions: 1 point for every 5
Pass Interceptions Thrown: -1 point each
Passing 2 Pointers 0-10: 2 points each
Number of Rushing TDs: 6 points each
Rushing Yards: 1 point for every 10
Rush Attempts: 1 point for every 5
Rushing 2 Pointers: 2 points each
Number of Receiving TDs: 6 points each
Receiving Yards: 1 point for every 10
Receptions: 1 point each
Receiving 2 Pointers: 2 points each

Fumbles Lost: -1 point each

Number of Field Goals Made: 3 points each
Length of Field Goal Made: 30-39 = 2
Length of Field Goal Made: 40-49 = 4
Length of Field Goal Made: 50-99 = 6
Extra Points: 1 point each
Extra Points Blocked/Missed: -3 points each
Number of Punt Return TDs: 6 points each
Number of Kickoff Return TDs: 6 points each

Rules for Def
Number of Punt Return TDs: 6 points each
Number of Kickoff Return TDs: 6 points each
Number of Defensive Fumble Recovery TDs: 6 points each
Fumble Recoveries (from Opponent): 2 points each
Number of Interception Return TDs: 6 points each
Interceptions Caught: 2 points each
Number of Blocked Field Goal TDs: 6 points each
Number of Blocked Punt TDs: 6 points each
Sacked a QB: 1 point each
Safeties: 2 points each
Total Net Yards Allowed 0-100: 10
Total Net Yards Allowed 101-150: 7
Total Net Yards Allowed 151-200: 5
Total Net Yards Allowed 201-250: 4
Total Net Yards Allowed 251-300: 3
Total Net Yards Allowed 301-350: 2
Total Net Yards Allowed 351-400: 1
Total Net Yards Allowed 401-999: 0
Opponent Total Points Scored 0-1: 5
Opponent Total Points Scored 2-7: 4
Opponent Total Points Scored 8-14: 3
Opponent Total Points Scored 15-25: 2
Opponent Total Points Scored 26-100: 0


Section 6 - Injured Reserve

1. An owner may place a maximum of two players on IR.

2. A player is only eligible for IR if they are listed by the NFL as doubtful or out. Under NO other circumstances is a player eligible for IR.

3. It is each owner's responsibility to check on their injured player's status and roster each week before submitting a weekly starting lineup. In addition, the league may notify an owner that a player is on IR but not eligible. If a team has an IR player who is not eligible for IR then they must DROP a player (or players) IMMEDIATELY to bring their roster back to sixteen or less players.

4. Any team having greater than sixteen players on its active roster for ANY reason will not be allowed to participate in ANY FFL activities. This includes, but is not limited to: Trading, Starting Lineup Submission and Free Agency.

5. The only allowable method for a team to return to the legal roster limit is to drop a player.

6. When an owner puts a player on IR they must stay on IR for 7 days.


Section 7 - Playoffs

1. Playoffs shall take place during Week 15 and 16 of the NFL's regular season.

2. Each division winner shall participate in the playoffs as well as one wildcard. The wildcard is the best team from all divisions that did not win their division.

3. Division winners will be determined prior to the wildcard team.

4. The best team in the league (as determined by the wildcard tie break method) shall play the wildcard team while the remaining two teams shall play. The winners of those two contests shall go to the FFL SuperBowl while the two less fortunate teams shall play for third and fourth place.

5. Playoff scores are considered final at the conclusion of all the games for the week.

6. Division Title Tie Break

1) Regular Season record
2) Wins within head-to-head games
3) Total points within head-to-head games
4) Wins within division
5) Total points within division
6) High Card Wins

7. Wild Card Tie Break

1) Regular Season record
2) Total regular season points
3) High Card Wins

8. Playoff Tie Break
1) TD's scored by your team
2) FG's scored by your team
3) 2pt plays made by your team (2 point conversions and safeties)
4) XP's by your team
5) High Card Wins


Section 8 - Fees/Prizes

1. The fee for each team will be $75 due at or before the draft.
2. Prize Structure

Gold - $300
Silver - $150
Bronze - $100
Wood - $75
Season Total Points - $50
Highest in a week from a started player - $50

Most Points scored in a week - $50
NIP Gold - $75
NIP Silver - $50

Section 9 - Rule Change Process

1.
a. An owner (could be the commish) decides an existing rule should be modified, added, or deleted.
b. That owner must gather the support for the rule change from at least two additional owners.
c. The rule change, with reasoning why it should be changed, must be submitted to the commissioner's office with the names of all preliminary supporters attached.
d. The rule change bill will be presented to the league by the commissioner.
e. Any opposition to the bill will have seven days to find at least two additional owners that disagree with the rule change and counter the argument.
f. This counter will be submitted to the commissioner who will then present the counter to the league.
g. Voting will commence for a 48 hour period. It takes a majority vote (one vote per team) to change a rule. Majority means more than half the league voting for the rule change. Members who abstain from the voting do NOT count for either side. A majority vote is STILL required.
h. If a member is not able to vote within the 48 hour window and the vote result hinges upon their participation, the voting WILL be put on hold until that member can vote. This extension of the vote will be at the discretion of the commissioner and will be treated on a case by case basis.

2. All rule changes and counters must be presented in a Yeah/Nay format for voting purposes. That is, owners will vote either Yeah or Nay based on the initial rule change bill and the counter as their guide. Owners will be free to contact any of the names on either bill, or the commissioner, for further clarification.

Section 10 - Miscellaneous
1. All questions shall be decided by NFL.COM which is the FFL's official source.
2. By-Laws must be ratified each season three weeks before the draft.
3. If deemed appropriate, the commissioner can expel or suspend a team from the league. There will be NO REFUND of any money to the team expelled or suspended.
4. If it is not specifically stated in the above By-Laws it is illegal.

Fineprint
Please keep in mind that this is a "friendly" league. These bylaws were not created by a legal team and there is always room for interpretation. Point is, if it feels sleezy, it probably is, and will be frowned upon. The most important rule is common sense.

All decisions from the league office are final but the league office reserves the
right to reverse a decision at anytime if facts are provided to warrant it.

FFL! FFL! FFL! Sports Enterprises(c). IAAY(c).